If you have read my previous reviews before, then you will know that No Game No Life is not only one of the most well-produced anime, but also that its original source material is of high quality. In fact, it’s fair to say that the No Game No life anime is a near perfect translation of the first three light novels, with the last four episodes being a particularly entertaining spectacle.
All of this is to say that the third volume of No Game No Life was a well-written conclusion to the tension that was slowly building between Elkia and the Eastern-Union. In this volume, Sora and Shiro have the herculean task of taking on the “kingdom of cute-animal girls” with only the knowledge they acquired from the writings of the previous king, Stephanie’s grandfather. During the last volume, the crew found out that all of the king’s games that to Sora, at first, seemed like hopeless attempts to win back land and that he was foolish for even trying. However, after looking at the specific areas that the king bet, and finding his information on the Eastern-Union’s game, Sora realized that the king’s hopeless endeavors were actually strategic planning for the next ruler of Elkia.
Armed with the previous king’s knowledge and Sora and Shiro’s ironclad confidence, the unbeatable duo blank challenge and defeat Izuna, the Eastern-Union’s representative in Elkia, in a four-on-one match with the fate of Immanity on the line for Blank, for all of the Eastern-Union’s continental territory and whatever lay upon it. This bet under the covenant just also happened to anything that lay on top of said continental territory, including Eastern Union citizens.

While No Game No Life’s story is one of its better elements, it would be nothing without its hilariously overpowered and loveable main duo. Sora and Shiro remain the show’s main attraction, and while they are not always the most relatable of characters, still exude the quality of good characters. Sora remains the eccentric pervert whose love of his little sister exceeds even his concern for himself, and Shiro is as always the calm and cool eleven-year-old who brings his brother’s deluded fantasies down to earth. The two always work well together as characters, and this volume was no exception.
During the battle with Eastern-Union, it became unclear as to whether or not Sora and Shiro, along with Jibril and Steph, could actually beat Izuna, with her heightened senses and superior physical ability. But, just as Sora had done with Shiro in his battle against Chlammy, Shiro put all of her faith in her brother to trust her in order to grab a come from behind win from Izuna.
I did find it unfortunate, though, that we didn’t learn any more of Shiro and Sora’s past, only things that had already been implied like that the two could barely stand to be outside back in Japan. It feels like a real missed opportunity from a writing perspective to leave out more details about their past, especially considering its importance to who they are as characters.
Either way, Volume three continued and improved on the No Game No Life series. It’s a wonderful addition to the story and only makes me look forward to the next volume. Considering the next volume has story that was not in the anime, I am even more eager to start it. If you haven’t read No Game No Life, do it, because it is absolutely worth your time.
Great series
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De hecho, a unos pasos de la casa, en dirección a la espesura tropical, aún se puede ver un viejo artilugio con el que se esposaba de pies y manos a los indígenas deshonestos. Ya no se usa, pero han preferido dejarlo cerca para que la gente se lo piense dos veces antes de hacer algo mal, como aclara Dogirama, al que llaman cariñosamente guineo (un tipo de plátano común por estos lares).
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