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Card games have been a huge part of my life for a long time, almost as long as anime, and most of the people who I would now consider my best friends I met while playing TCGs like “Yugioh” and “Cardfight Vanguard.” More recently, since I have had less time and interest in playing cardboard based card games, as well as losing interest in games like “Hearthstone,” I have been in a bit of a card game dry spell. That is, until I found “Slay the Spire.”
For those who have not yet been acquainted with this indie game darling, “Slay the Spire” is a rouge-like card that now features four different characters on their way to the top of the spire. Each character has a different play style and set of cards used to build a deck and defeat enemies on each floor.
As of the writing of this post, I currently have about 90 hours dumped into the game, and by the time this post comes out it will likely be more. The reason for that is because “Slay the Spire” has an incredibly addictive design. Each of the characters starts with a certain number of their class cards locked, and those cards tend to be a lot better for future runs. However, even after unlocking all of the cards for each of the game’s four classes, the challenge of actually making it all the way up the spire probably still remains.
Because each run starts with a brand new set of options, the deck a player receives will always be slightly different each time. The challenge then becomes making a deck consistent enough to make it through every fight.
Even after making it through the spire with all four characters and unlocking every card, players are still left with another option. They can choose to climb the spire again using ascension rules, which make the game harder. Combine that with daily challenges and customizable runs, there is a lot of ways to play the game.
There is also a lot to love about the game design wise. Each character plays in a totally unique way, and their play style is reflected in their character. For example, The Ironclad seems to be based on a fiery warrior, which comes through in his card options, which has a fairly balanced pool of good offense and defense cards. Similarly, the newest addition to the game, The Watcher, seems to be based on a religious warrior, and because of that can switch stances between attack and defense.
The game admittedly does not have a lot to speak about musically, though. The main track of the game is the one that will be heard for about 90 percent of any given play through, and while it is a nice song, it does get boring after a while.
“Slay the Spire” is a fun game, plain and simple. It has an incredibly addicting format with tons of replay value, along with a unique set of characters and different modes for various different runs. Those who have yet to give the game a chance should rectify that immediately.
How do you all feel about “Slay the Spire?” What are your initially impressions of it? Let me know in the comments.
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