Welcome, weebs, to Animated Observations
Well, as usual, I am behind schedule on the series I was planning on covering this month. So, in order to supplement this, it is time once again for some hot takes.
Length is Not Important in Making Good Art
I thought about this a lot after finishing Goodbye, Eri by Tatsuki Fujimoto. He completed a well-rounded story in just about 200 pages and arguably wrote not only one of the best manga of the year but potentially a contender for best manga of the decade.
If it sounds like I am calling out shounen here, well it is because I am…kind of. Obviously, this applies to all long-running series, but Shounen stories tend to disproportionately fit into the category. However, the probably here is not the length itself, but rather that the longer a series goes on, the more prone it is to losing focus of its main plot.
The most important thing when writing a story is not its length. Rather, it is making sure that each part of said story is purposeful, and engages with its other parts in a way that makes sense.
Turn-Based RPGs Aren’t Inherently Boring
As much as I consider myself a fan of more action-oriented RPGs like Final Fantasy 13 and the very small amount of the Tales series that I have been able to play, something about the turn-based style of gameplay has always held its charm for me.
While I can certainly understand why people would feel strongly about their repetitive nature, part of that come from a lot of games that either focuses heavily on grinding, have little variance in gameplay, or both. Games like 2012’s Bravely Default prove that even small variations in the traditional formula can make for engaging gameplay that requires more attention than simply mashing through menus.
Still, I am not gonna sit here and pretend like most games that stick with the turn-based formula are innovating in that way.
The Tokyo Ghoul Anime Wasn’t That Bad
There are very few anime that I would say are wholly inferior to their source material. One of those is The Promised Neverland, which…yeah. The other, though, is Tokyo Ghoul. So much of the second season just feels scuffed as hell compared to what we got in the manga.
However, to say that its first season is on the same level feels a bit ludicrous. The adaptation of its story, even if some minor details were left out, was solid, and the animation from Studio Pierrot was above average. It was by no means perfect, but certainly not bad enough to complain endlessly about.
That is the take because my boy Sawano is on fire. On a more serious note, I do think Sawano has, at least at this point, cemented himself as one of the better music producers of anime history. It can certainly feel one-note at times, but at his best, his production is so hard-hitting that it frankly does not matter.
If I were to name some of my favorite music producers, it would likely be Sawano and Yoko Kano. I realize that these are not especially controversial picks, and this series is called Feeding the Flames, but hey, what can I say, quality is quality.
Good Anime Endings are More Memorable than Good Anime Openings
There are a lot of good anime openings, both in turns of animation but also in terms of music. However, the same cannot be said for anime endings, which often feel hand-picked to sound as boring and forgettable as possible. It does make sense, though, as first impressions are often much more important when it comes to sticking to a consistent audience. This is why, despite not thinking much about them, I could very easily name some of my favorite ending themes (more specifically, my favorite anime ending at the moment is Style Helix by Myth&Roid from Re: Zero, while my second favorite is Hibana by The Sixth Lie from Golden Kamuy).
What are some of your hot takes? Let me know down in the comments.
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