Category Archives: Gaming

“Slay the Spire” is a Lot of Fun

Welcome, weebs, to Animated Observations

Card games have been a huge part of my life for a long time, almost as long as anime, and most of the people who I would now consider my best friends I met while playing TCGs like “Yugioh” and “Cardfight Vanguard.” More recently, since I have had less time and interest in playing cardboard based card games, as well as losing interest in games like “Hearthstone,” I have been in a bit of a card game dry spell. That is, until I found “Slay the Spire.”

For those who have not yet been acquainted with this indie game darling, “Slay the Spire” is a rouge-like card that now features four different characters on their way to the top of the spire. Each character has a different play style and set of cards used to build a deck and defeat enemies on each floor.

As of the writing of this post, I currently have about 90 hours dumped into the game, and by the time this post comes out it will likely be more. The reason for that is because “Slay the Spire” has an incredibly addictive design. Each of the characters starts with a certain number of their class cards locked, and those cards tend to be a lot better for future runs. However, even after unlocking all of the cards for each of the game’s four classes, the challenge of actually making it all the way up the spire probably still remains.

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Because each run starts with a brand new set of options, the deck a player receives will always be slightly different each time. The challenge then becomes making a deck consistent enough to make it through every fight.

Even after making it through the spire with all four characters and unlocking every card, players are still left with another option. They can choose to climb the spire again using ascension rules, which make the game harder. Combine that with daily challenges and customizable runs, there is a lot of ways to play the game.

There is also a lot to love about the game design wise. Each character plays in a totally unique way, and their play style is reflected in their character. For example, The Ironclad seems to be based on a fiery warrior, which comes through in his card options, which has a fairly balanced pool of good offense and defense cards. Similarly, the newest addition to the game, The Watcher, seems to be based on a religious warrior, and because of that can switch stances between attack and defense.

The game admittedly does not have a lot to speak about musically, though. The main track of the game is the one that will be heard for about 90 percent of any given play through, and while it is a nice song, it does get boring after a while.

“Slay the Spire” is a fun game, plain and simple. It has an incredibly addicting format with tons of replay value, along with a unique set of characters and different modes for various different runs. Those who have yet to give the game a chance should rectify that immediately.


How do you all feel about “Slay the Spire?” What are your initially impressions of it? Let me know in the comments.

If you are interested in reading more from me, check under blog to read my most recent stuff, or look below for some related posts. Also, if you would like to support Animated Observations, consider donating on Ko-fi or through paypal, or pledging on Patreon. You can even support by just liking and sharing this post.

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Check out my writing blog, Solidly Liquid!

If you can’t, or just don’t feel like it, no worries. Thank you all for reading, and goodbye, for now, friends!

First Impressions: Fire Emblem Three Houses

Welcome, weebs, to Animated Observations

I have never really taken time to explore games on this blog, not because I do not play them, but because there have not been many worth talking about that have come out recently. Well, I say recently, by which I mean relatively speaking. One game definitely worth talking about is the newest addition to the “Fire Emblem” series, “Fire Emblem Three Houses.”

The game came out on July 26th of this year and was immediately met with a lot of praise. Given that I have played about half the games in the series, and enjoyed pretty much all of them, I was excited to hear good things. From what I have played so far, that being roughly the first six chapters of the game, my expectations have not only been met but heavily exceeded.

For starters, the game looks incredibly gorgeous, especially in comparison with its counterparts. Now, part of this is due to the simple fact that the Switch is a much more powerful and traditional console. Considering that almost all of the other “Fire Emblem” games have been on either a much older systems or a handheld, there were, of course, going to be limitations on how good the game could look.

However, there also seems to have been a lot more detail put into the game. For example, many different terrains found on the battlefield, including the buildings, seem much more well-drawn than in previous iterations of the series. This also goes for the characters models, which in previous games were all 2D, but in “Three Houses” have been upgraded to 3D.

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The game-play is also noticeably more interesting, mostly due to the integration of a time management mechanic. Time management mechanics have been utilized heavily in other JRPG series such as Persona, but despite being influenced by those series, the mechanic is still implemented in a unique way that ties in directly with the story.

You, as the newest professor at a school for knights, need to interact with and train your students. The more you interact with them, the better a professor you become, allowing you to do more things, such as getting better battalions for your units, as well as the ability to recruit new units from other classes.

Battles have always been my favorite parts of many of the games in the “Fire Emblem” series. Given that for the last few games players have been able to choose between casual and classic mode, the game has gotten significantly easier. Still, even with that casual setting, some of the battles thus far, such as the ones with the Death Knight, have felt legitimately difficult at times.

However, another important aspect of the battles is how they implement the story being told, and “Three Houses” manages to do this quite well. So far there has only been a lot of build-up and mystery, but it is definitely laying the seeds for a good story to come, and makes every battle worth paying attention to, even when it does seem pretty easy.

I will most likely be finishing this game, and am expecting to enjoy it thoroughly. So far, it has taken everything that makes “Fire Emblem” such an iconic series, and made it even better. Long time fans who have yet to play this game are missing out on an incredible experience.


What was your experience with Fire Emblem Three Houses? Let me know in the comments.

If you are interested in reading more from me, check under blog to read my most recent stuff, or look below for some related posts. Also, if you would like to support Animated Observations, consider donating on Ko-fi or through paypal, or pledging on Patreon. You can even support by just liking and sharing this post.

Buy Me a Coffee at ko-fi.com

Check out my writing blog, Solidly Liquid!

If you can’t, or just don’t feel like it, no worries. Thank you all for reading, and goodbye, for now, friends!