Welcome, weebs, to Animated Observations
Although I greatly enjoyed, and am still on my way towards completing, “Fire Emblem Three Houses,” I took a break because I wanted to play something a little more traditional. I could think of nothing else more traditional than the latest entry in one of the series that helped define the JRPG genre. While it has not fully impressed me as of yet, despite it in all likelyhood a fairly long game, I have seen enough within the first eight or so hours of the game that makes me want to continue on.
For Starters, despite being presented well, Dragon Quest 11’s story does not seem out of the ordinary for the series. It focuses on a main character who was born as the reincarnation of the luminary, a being of light who is destined to battle the dark one. Along the way, he meets a number of individuals who are either told to or tasked with meeting the luminary and helping them on their journey.
While the main character, who is simply dubbed “The Destined Hero,” does not have much in the way of compelling traits, the rest of the cast, at least so far, more than carries the weight. Erik, for instance, starts out as a totally mystery, fitting of his rouge-like origins. However, it becomes apparent that he has only the intentions of helping the luminary. His gestures and manner of dialogue make him pretty entertaining.
The game does not due much to alter the classic RPG formula of game-play. It mainly consists of fighting monsters, gaining levels and skills points, and doing various missions and side-missions along the way. While some might argue that there is something to be said for keeping it simple, Dragon Quest is a series that could arguably stand to benefit from a serious overall in its combat.
The enemies by themselves are not particularly difficult to fight, including many of the bosses. In fact, the only way the combat becomes even remotely difficult is by altering the game through the draconian mode, which allows the player to put certain restrictions and challenges on while they play.
Outside of these restrictions however, it is fair to say that the combat is uncompelling at best.
However, despite a fair amount of mediocrity, their remains a lot to be liked about the game. For instance, nearly all of the games cut scenes are beautifully animated and worthy of extreme praise. Leave it to Square Enix to create yet another incredibly animated game that breathes life into the characters it is portraying.
One scene that was incredibly well done is when the main character returns to his home village with Erik. He is shown a vision of his grandfather, as well as himself when he was younger, and gets the chance to talk with him. Upon being released from his allusion, he sees his home village burnt to the ground, with homes and other buildings destroyed by the King’s troops.
Another aspect of the game that is well done is the soundtrack. This is not really a surprise, considering Square Enix is also well known for their incredibly soundtracks, but it is worth noting regardless. Often times game soundtracks have little diversity, or just do not have very interesting music, and make the person playing want to turn on their own music. However, this is simply not the case with “Dragon Quest 11.”
Overall, I will likely continue on with the game, if only to meet the rest of the cast. Despite having a few mediocre elements, “Dragon Quest 11” still has enough elements going for it that make it worth seeing through.
Have you guys played “Dragon Quest 11?” What did you think? Let me know in the comments below.
If you are interested in reading more from me, check under blog to read my most recent stuff, or look below for some related posts. Also, if you would like to support Animated Observations, consider donating on Ko-fi or through paypal, or pledging on Patreon. You can even support by just liking and sharing this post.
Check out my writing blog, Solidly Liquid!
If you can’t, or just don’t feel like it, no worries. Thank you all for reading, and goodbye, for now, friends!