Tag Archives: JRPG

A Trip Down Memory Lane: Revisiting Final Fantasy 13

Welcome, weebs, to Animated Observations

I mentioned it in a blog post a while back, but I recently started streaming for fun. Its been a great experience so far, and since I have a lot of friends and acquaintances who also stream I have been getting a lot of positive support. So far its been a lot of “Hearthstone” and “Slay the Spire,” which has been great because card games are, like, one of my favorite genres. However, since I have the opportunity anyway, I wanted to carve out some time to re-visit one of my favorite games of all time: FF13

As of the release of this post, I am only about 2 hours in or so, which means I have not gotten past the intro section. But honestly, everything about the game is still almost as good as I remember.

For starters, apart from the spotty details on the hands and certain facial features, the animation and character designs in the game are f**king amazing. Granted, most JRPGs and anime adjacent media tends to make their main characters stand out. However, it feels like the designs actually match the world, and utilize some really fun color palettes as well. Lighting’s Military’s uniform in particular, while not actually looking the most militaristic, is still unique enough to be noteworthy.

Advertisements
Advertisements

Speaking of characters, I absolutely adore most of the ones in this game. Even as far as “Final Fantasy” games go, there are some really cool storylines that are tied together amazingly with the use of foreshadowing and flashbacks, which is saying something consider how lazy writers can often get using these techniques. The best is probably the one between Vanille and Kazh, but I won’t say too much more so that I don’t spoil anything. The only character that comes across as kind of lame is Hope, as it feels like he does not do a whole lot for the majority of the game, since he mostly spends his time just following everyone else around.

It is hard to talk about the plot of the game without giving too much away, but a lot of the game is focused on Lightning and the gang taking down the Fal’cie, and a being that corrupts human beings, turning them into “dangerous” L’cie. At first it can feel like a pretty generic action/adventure style game, but it very quickly become a story about questioning government narratives, and fighting back against a fascist state, which I can definitely appreciate a lot more now.

Given that is has been a long time since I have made it all the way through, its hard to give the game a fair and accurate review. This means that, in all likelihood, I will be revisiting it after I finish my playthrough to give a more detailed and honest evaluation.

If you would like to join me on my continuing journey through the game, I will be live every Thursday, starting somewhere around 8-10 EST on my Twitch going for a few hours at a time. If you just want to come say hi, though, that is totally fine as well.


Did you guys ever play FF13? How did you feel about it? Let me know in the comments below.

If you are interested in reading more from me, check under blog to read my most recent stuff, or look below for some related posts. Also, if you would like to support Animated Observations, consider donating on Ko-fi or through paypal, or pledging on Patreon. You can even support by just liking and sharing this post.

Buy Me a Coffee at ko-fi.com

Check out my writing blog, Solidly Liquid!

If you can’t, or just don’t feel like it, no worries. Thank you all for reading, and goodbye, for now, friends!

First Impressions: Fire Emblem Three Houses

Welcome, weebs, to Animated Observations

I have never really taken time to explore games on this blog, not because I do not play them, but because there have not been many worth talking about that have come out recently. Well, I say recently, by which I mean relatively speaking. One game definitely worth talking about is the newest addition to the “Fire Emblem” series, “Fire Emblem Three Houses.”

The game came out on July 26th of this year and was immediately met with a lot of praise. Given that I have played about half the games in the series, and enjoyed pretty much all of them, I was excited to hear good things. From what I have played so far, that being roughly the first six chapters of the game, my expectations have not only been met but heavily exceeded.

For starters, the game looks incredibly gorgeous, especially in comparison with its counterparts. Now, part of this is due to the simple fact that the Switch is a much more powerful and traditional console. Considering that almost all of the other “Fire Emblem” games have been on either a much older systems or a handheld, there were, of course, going to be limitations on how good the game could look.

However, there also seems to have been a lot more detail put into the game. For example, many different terrains found on the battlefield, including the buildings, seem much more well-drawn than in previous iterations of the series. This also goes for the characters models, which in previous games were all 2D, but in “Three Houses” have been upgraded to 3D.

Advertisements

The game-play is also noticeably more interesting, mostly due to the integration of a time management mechanic. Time management mechanics have been utilized heavily in other JRPG series such as Persona, but despite being influenced by those series, the mechanic is still implemented in a unique way that ties in directly with the story.

You, as the newest professor at a school for knights, need to interact with and train your students. The more you interact with them, the better a professor you become, allowing you to do more things, such as getting better battalions for your units, as well as the ability to recruit new units from other classes.

Battles have always been my favorite parts of many of the games in the “Fire Emblem” series. Given that for the last few games players have been able to choose between casual and classic mode, the game has gotten significantly easier. Still, even with that casual setting, some of the battles thus far, such as the ones with the Death Knight, have felt legitimately difficult at times.

However, another important aspect of the battles is how they implement the story being told, and “Three Houses” manages to do this quite well. So far there has only been a lot of build-up and mystery, but it is definitely laying the seeds for a good story to come, and makes every battle worth paying attention to, even when it does seem pretty easy.

I will most likely be finishing this game, and am expecting to enjoy it thoroughly. So far, it has taken everything that makes “Fire Emblem” such an iconic series, and made it even better. Long time fans who have yet to play this game are missing out on an incredible experience.


What was your experience with Fire Emblem Three Houses? Let me know in the comments.

If you are interested in reading more from me, check under blog to read my most recent stuff, or look below for some related posts. Also, if you would like to support Animated Observations, consider donating on Ko-fi or through paypal, or pledging on Patreon. You can even support by just liking and sharing this post.

Buy Me a Coffee at ko-fi.com

Check out my writing blog, Solidly Liquid!

If you can’t, or just don’t feel like it, no worries. Thank you all for reading, and goodbye, for now, friends!