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Las Ruinas by Rico Nasty
I have always been much more of a casual fan of Rico Nasty than a dedicated listener. Sure, I heard her featured on tracks with other artists like Denzel Curry and enjoyed her performances. Even on her own singles, she clearly has an aesthetic and direction she enjoys However, nothing has really compelled me to listen to a full project from her. At least, not until now.
I got to say, though, as the only full-length project I have heard from her, this is surprisingly great. The fusion of a wide variety of genres was not something I expected, even despite her singles like “Intrusive” leaning pretty significantly into hyperpop territory. Songs like “Phuckin Lady” demonstrate Rico’s tight flow even on faster, break-core style production, and the slower acoustic ballads such as “Easy on Me” and “Chicken Nugget” show she is more than just a rapper vocally. Even for people who are not “into hip-hop/rap,” I recommend giving this a try.
Call of the Night is currently my favorite seasonal, even above Made in Abyss, for one simple reason: aesthetic. The story is by no means bad. In fact, I would love to do some kind of post breaking down its themes when the series is over. However, the show has cultivated an air that just oozes cool, in no small part to the band Creepy Nuts.
Ok, “band” is maybe slightly inaccurate, at least connotatively. Creepy Nuts is a duo comprised of rapper R-Shitei and producer DJ Matsunaga. The two formed officially in 2017 and have gone on to have a lot of success not just in music but in various other areas of entertainment, even now hosting their own radio show.
What I love about this group is how, while they are indeed centered in hip-hop, they are able to pull off a variety of styles, from their jazz influence which can be felt in the opening and ending of Call of the Night, to their other work which takes from many genres. I have not listened to enough of them to have a favorite project, but needless to say, I will be listening to them quite a bit from now on.
- The Witch from Mercury and Subtlety in Storytelling
- Turning Up the Creepy to Eleven in Blood on the Tracks Volume Three
- Last Gender: When We Are Nameless Volume One
- Finally Employed (and Figuring Stuff Out)
- Life at the End of the World – Yokohama Kaidashi Kikou Omnibus Volume One
The last time I put out one of these posts, Stranger Things season four had only gotten through its first half. However, the second half came out right at the beginning of July, and wow it was incredible. I was not sure what to expect from a nearly four-hour-long finale, but everyone involved was on their A-game when it came to this ending.
The acting was absolutely incredible, but shout-out to Netflix for calling it, I guess, because Caleb Maclaughlin as Lucas arguably had one of the best performances. My favorite of the season, alongside many others from what I can tell, is Gaten Matarazzo playing Dustin. He went from not much more than comic relief to arguably one of the most compelling storylines of the season, alongside fan favorite Eddie, anyway. The worst performance I would actually give to Finn Wolfhard, not because it was actually bad, but rather because everyone else was amazing by comparison.
The settings and background shots were also fantastic. Dumping money into a series may not always be the best way to get good results, but the 30 Million Dollars per episode budget definitely did not hurt when it came to bringing alive Vecna’s House, the Upside-Down, the Russian Prison, and various other locations. Overall, a fantastic way to end the season, and one that most certainly builds the hype for season five.
Guilty Gear Strive
Slowly, but surely, I am getting back into Guilty Gear Strive. I picked up the game a few months after its release last year and enjoyed the game’s mechanics a lot. Yet, I enjoyed its aesthetics a lot more, which is primarily why I ended up buying it. The metal-inspired soundtrack combined with its unique fantasy world and colorful characters made me want to get into it. However, I ultimately stopped playing because…eh?
While I may be juggling this blog along with competing in Smash, as a casual fan of the traditional FGC, Strive has been one of my favorite viewing experiences of the last year. The mechanics are a bit complicated, but not so much that someone who knows literally nothing about the game cannot enjoy it. So, yeah, hopefully, I will have time to play more in the future.
Platform fighters as a whole are seeing potentially the largest interest surge in the genre’s history. Super Smash Brothers Ultimate and Melee are both doing great in terms of viewership, Rivals continues to draw a decent crowd of its own despite having a significantly smaller competitive community, and while Nickelodeon All-Star Brawl ultimately ended up kind of unfinished, it too had a strong interest grow around the game upon announcement.
MultiVersus seems like it could be adding to that surge, with a cast that spans the Warner Brothers universe, from Cartoon Network’s Adventure Time and Steven Universe to Shaggy and Velma of Scooby Doo. On top of that, the game’s mechanics are not only fun but show the team’s willingness to experiment beyond being “just another smash game.” In particular, the perks system introduces a new level of strategy and seems designed to test what aspects of a character the player values.
This is only compounded by the game’s emphasis on the two versus two format, where teamwork and communication are essential. Doubles formats in platform fighters have historically been unexplored, largely due to the genre’s emphasis on single-player experiences which tend to mirror normal FGC titles. However, given the genre’s unique emphasis on positioning and the many differences when it comes to executing combos, the two versus two format could very much flourish in a game like MultiVersus.
What non-anime/manga things have you all been enjoying recently? Let me know down in the comments.
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